std::ranges::destroy_n() algorithm
- od C++20
- Simplified
- Detailed
// (1)
constexpr I destroy_n( I first, std::iter_difference_t<I> n ) noexcept;
The type of arguments are generic and have following constraints:
I
-no-throw-input-iterator
Additionally, each overload has the following constraints:
- (1)
std::destructible<std::iter_value_t<I>>
// (1)
template< no-throw-input-iterator I >
requires std::destructible<std::iter_value_t<I>>
constexpr I destroy_n( I first, std::iter_difference_t<I> n ) noexcept;
Destroys the n
objects in the range starting at first
, equivalent to
return std::ranges::destroy(std::counted_iterator(first, n), std::default_sentinel).base();
The function-like entities described on this page are niebloids.
Parameters
first | The beginning of the range of elements to destroy. |
n | The number of elements to destroy. |
Return value
The end of the range of objects that has been destroyed.
Complexity
Linear in n
.
Exceptions
The exception thrown on construction of the elements in the destination range, if any.
Possible implementation
destroy_n(1)
Examples
Main.cpp
#include <iostream>
#include <memory>
#include <new>
struct Tracer
{
int value;
~Tracer() { std::cout << value << " destructed\n"; }
};
int main()
{
alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8];
for (int i = 0; i < 8; ++i)
new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects
auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer));
std::ranges::destroy_n(ptr, 8);
}
Output
0 destructed
1 destructed
2 destructed
3 destructed
4 destructed
5 destructed
6 destructed
7 destructed
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