C++ named requirements:
RandomNumberEngineAdaptor (since C++11)
A RandomNumberEngineAdaptor is a RandomNumberEngine that transforms the output of another RandomNumberEngine, the latter of which is termed a base engine.
Requirements
Given
B
, a RandomNumberEngineb
, an object of type BA
, a RandomNumberEngineAdaptor, adapting B as a base enginea
, an object of type A
function | semantics |
---|---|
A::A(); | The base engine is initialized as if by its default constructor. |
bool operator==(const A& lhs, const A& rhs); | Returns whether lhs 's base engine is equal to rhs 's base engine or not. |
A::A(result_type s); | The base engine is initialized with s . |
template<class Sseq> A::A(Sseq& q); | The base engine is initialized with q . |
void seed(); | Invokes b.seed() . |
void seed(result_type s); | Invokes b.seed(s) . |
template<class Sseq> void seed(Sseq& q); | Invokes b.seed(q) . |
Furthermore
- The complexity of each function of A does not exceed the complexity of the function of B
- The state of A includes the state of B
- The size of A's state is no less than the size of
b
- Copying A's state includes copying B's state
- The textual representation of A includes the textual representation of B
Standard library
The following standard library facilities satisfy RandomNumberEngineAdaptor:
pub | discard_block_engine(C++11) | discards some output of a random number engine |
pub | independent_bits_engine(C++11) | packs the output of a random number engine into blocks of a specified number of bits |
pub | shuffle_order_engine(C++11) | delivers the output of a random number engine in a different order |