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Cos

Defined in header <cmath>.

Description

Computes the cosine of num (measured in radians). The library provides overloads of std::sin for all cv-unqualified floating-point types as the type of the parameter num.  (since C++23)
Additional Overloads are provided for all integer types, which are treated as double (since C++11).

Declarations

// 1)
/* floating-point-type */ cos( /* floating-point-type */ num );
// 2)
float cosf( float num );
// 3)
long double cosl( long double num );
Additional Overloads
// 4)
template< class Integer >
double cos ( Integer num );

Parameters

num - floating-point or integer value representing angle in radians

Return value

If no errors occur, the cosine of num (cos(num)) in the range [-1, +1], is returned.

The result may have little or no significance if the magnitude of num is large.(until C++11)

If a domain error occurs, an implementation-defined value is returned (NaN where supported).

If a range error occurs due to underflow, the correct result (after rounding) is returned.

Error handling

Errors are reported as specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559):

if the argument is ±0, the result is 1.0 if the argument is ±∞, NaN is returned and FE_INVALID is raised if the argument is NaN, NaN is returned

Notes

The case where the argument is infinite is not specified to be a domain error in C, but it is defined as a domain error in POSIX.

The additional overloads are not required to be provided exactly as Additional Overloads. They only need to be sufficient to ensure that for their argument num of integer type,
std::cos(num) has the same effect as std::cos(static_cast<double>(num)).

Examples

#include <cerrno>
#include <cfenv>
#include <cmath>
#include <iostream>
#include <numbers>

// #pragma STDC FENV_ACCESS ON
const double pi = std::numbers::pi; // or std::acos(-1) before C++20

int main()
{
// typical usage
std::cout
<< "cos(pi/3) = "
<< std::cos(pi / 3) << '\n'
<< "cos(pi/2) = "
<< std::cos(pi / 2) << '\n'
<< "cos(-3*pi/4) = "
<< std::cos(-3 * pi / 4) << '\n';

// special values
std::cout
<< "cos(+0) = "
<< std::cos(0.0) << '\n'
<< "cos(-0) = "
<< std::cos(-0.0) << '\n';

// error handling
std::feclearexcept(FE_ALL_EXCEPT);

std::cout
<< "cos(INFINITY) = "
<< std::cos(INFINITY) << '\n';
if (std::fetestexcept(FE_INVALID))
std::cout
<< "FE_INVALID raised\n";
}

Possible Result
cos(pi/3) = 0.5
cos(pi/2) = 6.12323e-17
cos(-3*pi/4) = -0.707107
cos(+0) = 1
cos(-0) = 1
cos(INFINITY) = -nan
FE_INVALID raised

Cos

Defined in header <cmath>.

Description

Computes the cosine of num (measured in radians). The library provides overloads of std::sin for all cv-unqualified floating-point types as the type of the parameter num.  (since C++23)
Additional Overloads are provided for all integer types, which are treated as double (since C++11).

Declarations

// 1)
/* floating-point-type */ cos( /* floating-point-type */ num );
// 2)
float cosf( float num );
// 3)
long double cosl( long double num );
Additional Overloads
// 4)
template< class Integer >
double cos ( Integer num );

Parameters

num - floating-point or integer value representing angle in radians

Return value

If no errors occur, the cosine of num (cos(num)) in the range [-1, +1], is returned.

The result may have little or no significance if the magnitude of num is large.(until C++11)

If a domain error occurs, an implementation-defined value is returned (NaN where supported).

If a range error occurs due to underflow, the correct result (after rounding) is returned.

Error handling

Errors are reported as specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559):

if the argument is ±0, the result is 1.0 if the argument is ±∞, NaN is returned and FE_INVALID is raised if the argument is NaN, NaN is returned

Notes

The case where the argument is infinite is not specified to be a domain error in C, but it is defined as a domain error in POSIX.

The additional overloads are not required to be provided exactly as Additional Overloads. They only need to be sufficient to ensure that for their argument num of integer type,
std::cos(num) has the same effect as std::cos(static_cast<double>(num)).

Examples

#include <cerrno>
#include <cfenv>
#include <cmath>
#include <iostream>
#include <numbers>

// #pragma STDC FENV_ACCESS ON
const double pi = std::numbers::pi; // or std::acos(-1) before C++20

int main()
{
// typical usage
std::cout
<< "cos(pi/3) = "
<< std::cos(pi / 3) << '\n'
<< "cos(pi/2) = "
<< std::cos(pi / 2) << '\n'
<< "cos(-3*pi/4) = "
<< std::cos(-3 * pi / 4) << '\n';

// special values
std::cout
<< "cos(+0) = "
<< std::cos(0.0) << '\n'
<< "cos(-0) = "
<< std::cos(-0.0) << '\n';

// error handling
std::feclearexcept(FE_ALL_EXCEPT);

std::cout
<< "cos(INFINITY) = "
<< std::cos(INFINITY) << '\n';
if (std::fetestexcept(FE_INVALID))
std::cout
<< "FE_INVALID raised\n";
}

Possible Result
cos(pi/3) = 0.5
cos(pi/2) = 6.12323e-17
cos(-3*pi/4) = -0.707107
cos(+0) = 1
cos(-0) = 1
cos(INFINITY) = -nan
FE_INVALID raised