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Nearbyint

Defined in header <cmath>.

Description​

Rounds the floating-point argument num to an integer value in floating-point format, using the current rounding mode.
​The library provides overloads of std::nearbyint for all cv-unqualified floating-point types as the type of the parameter num  (since C++23).

​Additional Overloads are provided for all integer types, which are treated as double.

Declarations​

// 1)
/* floating-point-type */ nearbyint( /* floating-point-type */ num );
// 2)
float nearbyintf( float num );
// 3)
long double nearbyintl( long double num );
Additional Overloads
// 4)
template< class Integer >
double nearbyint ( Integer num );

Parameters​

​num - floating-point or integer value

Return value​

The nearest integer value to num, according to the current rounding mode, is returned.

Error handling​

This function is not subject to any of the errors specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559):

FE_INEXACT is never raised
If num is ±∞, it is returned, unmodified
If num is ±0, it is returned, unmodified
If num is NaN, NaN is returned

Notes​

The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.

The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.

If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).

The additional overloads are not required to be provided exactly as Additional Overloads.

They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast<double>(num)).

Examples​

#include <cfenv>
#include <cmath>
#include <iostream>

#pragma STDC FENV_ACCESS ON

int main()
{
std::fesetround(FE_TONEAREST);
std::cout
<< "rounding to nearest: \n"

<< "nearbyint(+2.3) = "
<< std::nearbyint(2.3) << '\n'
<< "nearbyint(+2.5) = "
<< std::nearbyint(2.5) << '\n'
<< "nearbyint(+3.5) = "
<< std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = "
<< std::nearbyint(-2.3) << '\n'
<< "nearbyint(-2.5) = "
<< std::nearbyint(-2.5) << '\n'
<< "nearbyint(-3.5) = "
<< std::nearbyint(-3.5) << '\n\n';

std::fesetround(FE_DOWNWARD);
std::cout
<< "rounding down:\n"

<< "nearbyint(+2.3) = "
<< std::nearbyint(2.3) << '\n'
<< "nearbyint(+2.5) = "
<< std::nearbyint(2.5) << '\n'
<< "nearbyint(+3.5) = "
< std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = "
<< std::nearbyint(-2.3) << '\n'
<< "nearbyint(-2.5) = "
<< std::nearbyint(-2.5) << '\n'
<< "nearbyint(-3.5) = "
<< std::nearbyint(-3.5) << '\n';

std::cout
<< "nearbyint(-0.0) = "
<< std::nearbyint(-0.0) << '\n'
<< "nearbyint(-Inf) = "
<< std::nearbyint(-INFINITY) << '\n';
}

Result
rounding to nearest: 
nearbyint(+2.3) = 2
nearbyint(+2.5) = 2
nearbyint(+3.5) = 4
nearbyint(-2.3) = -2
nearbyint(-2.5) = -2
nearbyint(-3.5) = -4

rounding down:
nearbyint(+2.3) = 2
nearbyint(+2.5) = 2
nearbyint(+3.5) = 3
nearbyint(-2.3) = -3
nearbyint(-2.5) = -3
nearbyint(-3.5) = -4
nearbyint(-0.0) = -0
nearbyint(-Inf) = -inf

Nearbyint

Defined in header <cmath>.

Description​

Rounds the floating-point argument num to an integer value in floating-point format, using the current rounding mode.
​The library provides overloads of std::nearbyint for all cv-unqualified floating-point types as the type of the parameter num  (since C++23).

​Additional Overloads are provided for all integer types, which are treated as double.

Declarations​

// 1)
/* floating-point-type */ nearbyint( /* floating-point-type */ num );
// 2)
float nearbyintf( float num );
// 3)
long double nearbyintl( long double num );
Additional Overloads
// 4)
template< class Integer >
double nearbyint ( Integer num );

Parameters​

​num - floating-point or integer value

Return value​

The nearest integer value to num, according to the current rounding mode, is returned.

Error handling​

This function is not subject to any of the errors specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559):

FE_INEXACT is never raised
If num is ±∞, it is returned, unmodified
If num is ±0, it is returned, unmodified
If num is NaN, NaN is returned

Notes​

The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.

The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.

If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).

The additional overloads are not required to be provided exactly as Additional Overloads.

They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast<double>(num)).

Examples​

#include <cfenv>
#include <cmath>
#include <iostream>

#pragma STDC FENV_ACCESS ON

int main()
{
std::fesetround(FE_TONEAREST);
std::cout
<< "rounding to nearest: \n"

<< "nearbyint(+2.3) = "
<< std::nearbyint(2.3) << '\n'
<< "nearbyint(+2.5) = "
<< std::nearbyint(2.5) << '\n'
<< "nearbyint(+3.5) = "
<< std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = "
<< std::nearbyint(-2.3) << '\n'
<< "nearbyint(-2.5) = "
<< std::nearbyint(-2.5) << '\n'
<< "nearbyint(-3.5) = "
<< std::nearbyint(-3.5) << '\n\n';

std::fesetround(FE_DOWNWARD);
std::cout
<< "rounding down:\n"

<< "nearbyint(+2.3) = "
<< std::nearbyint(2.3) << '\n'
<< "nearbyint(+2.5) = "
<< std::nearbyint(2.5) << '\n'
<< "nearbyint(+3.5) = "
< std::nearbyint(3.5) << '\n'
<< "nearbyint(-2.3) = "
<< std::nearbyint(-2.3) << '\n'
<< "nearbyint(-2.5) = "
<< std::nearbyint(-2.5) << '\n'
<< "nearbyint(-3.5) = "
<< std::nearbyint(-3.5) << '\n';

std::cout
<< "nearbyint(-0.0) = "
<< std::nearbyint(-0.0) << '\n'
<< "nearbyint(-Inf) = "
<< std::nearbyint(-INFINITY) << '\n';
}

Result
rounding to nearest: 
nearbyint(+2.3) = 2
nearbyint(+2.5) = 2
nearbyint(+3.5) = 4
nearbyint(-2.3) = -2
nearbyint(-2.5) = -2
nearbyint(-3.5) = -4

rounding down:
nearbyint(+2.3) = 2
nearbyint(+2.5) = 2
nearbyint(+3.5) = 3
nearbyint(-2.3) = -3
nearbyint(-2.5) = -3
nearbyint(-3.5) = -4
nearbyint(-0.0) = -0
nearbyint(-Inf) = -inf